// C4D-CommandResourceStrings (english)
// Identifier	Title	HelpText

COMMANDSTRINGS
{
  HOTKEY_CAMERA_MOVE   "Move Camera"   "Move Camera Hotkey";
  HOTKEY_CAMERA_SCALE  "Scale Camera"  "Scale Camera Hotkey";
  HOTKEY_CAMERA_ROTATE "Rotate Camera" "Rotate Camera Hotkey";
  HOTKEY_OBJECT_MOVE   "Move Object"   "Move Object Hotkey";
  HOTKEY_OBJECT_SCALE  "Scale Object"  "Scale Object Hotkey";
  HOTKEY_OBJECT_ROTATE "Rotate Object" "Rotate Object Hotkey";
  HOTKEY_MODEL_SCALE   "Scale Modeling" "Scale Modeling Hotkey";
  HOTKEY_ZOOM          "Magnify"   "Zoom Hotkey";
  HOTKEY_SELECT_FREE   "Free Selection" "Free Selection Hotkey";
  HOTKEY_SELECT_LIVE   "Live Selection" "Live Selection Hotkey";
  HOTKEY_SELECT_RECT   "Rectangle Selection" "Rectangle Selection Hotkey";
  HOTKEY_WEIGHTSDS		 "Weight HyperNURBS" "Weight HyperNURBS";
  HOTKEY_TIMEWARP			 "Timewarp" "Timewarp";
  HOTKEY_MODELINGAXIS1 "Rotate Modeling Axis" "Rotate Modeling Axis";
  HOTKEY_MODELINGAXIS2 "Move Modeling Axis" "Move Modeling Axis";
  HOTKEY_MODELINGAXIS3 "Disable Axis Handles" "Disable Axis Handles";

  // CommandDefinition for COFFEE_MANAGER

  IDM_CM_DROP			"Undock"				"Undocks a Window";
  IDM_CM_MAXIMIZE		"Maximize"				"Maximizes a Window";
  IDM_CM_CLOSEWINDOW	"Close Manager"					"Closes the current Manager";
  IDM_CM_MAKETAB		"Make Tab"				"Converts a Window to a Tabpage";
	IDM_CM_HIDEBORDER		"Hide Window Title"	"Hide the Window Title";
  IDM_CM_RENAMEWINDOW	"Rename..."				"Renames a Window";
  IDM_CM_NEWPALETTE		"New Palette..."	"Creates a New Icon Palette";
  IDM_CM_GROUPWINDOW	"New Group Window..."	"Creates a New Group Window";
	IDM_MAINWINDOW_FLAG "Main Window"					"Detaches this Window from the Main Window";
  IDM_FOLDPALETTE		"Fold Palette"			"Folds an Icon Palette";
  IDM_UNFOLDICON		"Unfold Command"		"Unfolds an Icon Palette";
  IDM_DELETECMD			"Delete Command"		"Deletes a Command";
  IDM_FIX_ICON			"Lock Icon"				"Locks the Current Icon in Popup";

  M_CMIP_NUM1			"1"						"1 Row/Column Palette";
  M_CMIP_NUM2			"2"						"2 Row/Column Palette";
  M_CMIP_NUM3			"3"						"3 Row/Column Palette";
  M_CMIP_NUM4			"4"						"4 Row/Column Palette";
  M_CMIP_NUM5			"5"						"5 Row/Column Palette";
  M_CMIP_NUM6			"6"						"6 Row/Column Palette";
  M_CMIP_NUM7			"7"						"7 Row/Column Palette";
  M_CMIP_NUM8			"8"						"8 Row/Column Palette";
  M_CMIP_NUM9			"9"						"9 Row/Column Palette";

  M_CMIP_ICONS			"Icons"					"Show Icons";
  M_CMIP_TEXT				"Text"					"Show Text";
  M_CMIP_VERTICAL		"Vertical"			"Show Icons Vertical";
  M_CMIP_SHOWLOGO		"Show Logo"			"Show Application Logo";

  M_CMIP_TRANSPOSE		"Transpose"				"Transposes a Palette";

  M_CMIP_ICONS_SMALL	"Small Icons"		"Use Small Icons";
  M_CMIP_ICONS_MEDIUM	"Medium Icons"		"Use Medium Icons";
  M_CMIP_ICONS_BIG		"Large Icons"		"Use Large Icons";
  M_CMIP_ICONS_AS_IS	"Original Size"		"Revert to Original Icon Size";

  IDM_TEXT_COPY   "Copy Text"   "Copy Selected Text";
  IDM_TEXT_CUT    "Cut Text"	"Cut Selected Text";
  IDM_TEXT_PASTE  "Paste Text"  "Paste Selected Text";
  IDM_TEXT_DELETE "Delete Text" "Delete Selected Text";

  // MultipleCommands
  IDM_PLUGINS	"Plugins"	"Plugins";

  // CommandDefinition for OUTWINDOW
  IDM_O_OEFFNE	"Open..."	"Open ...";
  IDM_OUTWIN_SAVEAS	"Save Picture as..."	"Save Picture as...";
  IDM_STOP	"Stop Rendering"	"Stop Rendering";
  IDM_FITTOSIZE	"Fit to Size"	"Fit Image to Size";
  IDM_O_GROESSER	"Zoom In"	"Zoom In";
  IDM_O_KLEINER	    "Zoom Out"	"Zoom Out";
  IDM_12	"12.5 %"	"12.5% View";
  IDM_25	"25 %"	"25% View";
  IDM_50	"50 %"	"50% View";
  IDM_100	"100 %"	"100% View";
  IDM_200	"200 %"	"200% View";
  IDM_400	"400 %"	"400% View";
  IDM_800	"800 %"	"800% View";
  IDM_ORED	"Red"	"Turn On/Off Red Component";
  IDM_OGREEN	"Green"	"Turn On/Off Green Component";
  IDM_OBLUE	"Blue"	"Turn On/Off Blue Component";
  IDM_SW	"Grayscale"	"Show as Grayscale Image";

	// CommandDefinition for EDITOR
  IDM_NEU	"New..."	"Create New Project";
  IDM_OEFFNE	"Open..."	"Open Existing Project";
  IDM_HINZULADEN	"Merge..."	"Merge Project";
  IDM_REVERTFILE	"Revert to Saved..."	"Revert to Saved Project";
  IDM_CLOSESCENE	"Close"	"Close Projects";
  IDM_CLOSEALL	"Close All"	"Close All Projects";
  IDM_SPEICHERN	"Save"	"Save Projects";
  IDM_S_C4D5	"Save as..."	"Save Project as";
	IDM_FILTER3D "Export Filter" "Export Filter";
  IDM_SAVEALL	"Save All"	"Save All Projects";
  IDM_MAKEPROJECT	"Save Project..."	"Save Project";
  IDM_DOC_PREFS	"Project Settings..."	"Project Settings";
  IDM_RECENTFILES	"Recent Files"	"Recent Files";
  IDM_BEENDEN	"Quit"	"Quit CINEMA 4D";

	//CMDGROUP_EDITOR_EDIT
  IDM_UNDO	"Undo"	"Undo";
  IDM_REDO	"Redo"	"Redo";
  IDM_MODELING_UNDOLAST	"Undo (Action)"	"Undo (No Point/Polygon Selection)";
  IDM_CUT	"Cut"	"Cut";
  IDM_COPY	"Copy"	"Copy";
  IDM_PASTE	"Paste"	"Paste";
  IDM_DELETE	"Delete"	"Delete";

  IDM_SELECTALL	"Select All"	"Select All";
  IDM_SELECTNONE	"Deselect All"	"Deselect All";
  IDM_INVERSION	"Invert All"	"Invert All";

  IDM_USE_ANIMATION	  "Use Animation"	"Turn On/Off Animation";
  IDM_USE_EXPRESSIONS	"Use Expressions"	"Turn On/Off Expressions";
  IDM_USE_GENERATORS	"Use Generators"	"Turn On/Off Generators";
  IDM_USE_DEFORMERS  	"Use Deformers"	"Turn On/Off Deformers";

	//CMDGROUP_EDITOR_OBJECTS
  IDM_POLYACHSE	"Spline Object"	"Add Empty Spline";
  IDM_SPLINE_FREEHAND	"Freehand"	"Draw Freehand Spline";
  IDM_SPLINE_BEZIER "Bezier"	"Draw Bezier Spline";
  IDM_SPLINE_BSPLINE "B-Spline"	"Draw B-Spline";
  IDM_SPLINE_CUBIC "Cubic"	"Draw Cubic Spline";
  IDM_SPLINE_AKIMA "Akima"	"Draw Akima Spline";
  IDM_SPLINE_LINEAR "Linear"	"Draw Linear Spline";
  IDM_CAMERATARGET	"Target Camera"	"Add Camera With Target";
  IDM_LIGHTTARGET	"Target Light"	"Add Light With Target";
  IDM_LIGHTSUN 	"Sun Light"	"Add Sun Object";
  IDM_MICRO2	"Stereo"	"Add Stereo Headphones";
  IDM_DTS51	"DTS 5.1"	"Add DTS 5.1 Microphones";
  IDM_DDSEX61	"DDS EX 6.1"	"Add DDS EX 6.1 Microphones";
  IDM_SDDS71	"SDDS 7.1"	"Add SDDS 7.1 Microphones";

	//CMDGROUP_EDITOR_MODELING
	IDM_MODELING_POPUP "Modeling Popup" "Modeling Popup";
	IDM_SNAPPING_POPUP "Snap Popup" "Snap Popup";
	IDM_MODELING_SNAPENABLE "Snapping" "Enable Snapping";
  IDM_LUPE	"Magnify"	"Zoom In/Out";
  IDM_X	"X-Axis / Heading"	"X Axis Lock/Unlock";
  IDM_Y	"Y-Axis / Pitch"	"Y Axis Lock/Unlock";
  IDM_Z	"Z-Axis / Bank"	"Z Axis Lock/Unlock";
  IDM_WELT	"Coordinate System"	"Use World/Object Coordinate System";
	//IDM_CAMERAROTATE "Camera Rotation" "Rotate Around Camera Origin";
  IDM_ANSICHT	"Camera"	"Use Camera Tool";
  IDM_OBJEKTE	"Object"	"Use Object Tool";
  IDM_ACHSEN	"Object Axis"	"Use Object Axis Tool";
  IDM_FLOBJEKTE	"Model"	"Use Model Tool";
  IDM_TEXTUR	"Texture"	"Use Texture Tool";
  IDM_TACHSEN	"Texture Axis"	"Use Texture Axis Tool";
  IDM_UVEDIT_POINTS "UV Points"	"Use UV Point Edit Tool";
  IDM_UVEDIT_POLYGONS "UV Polygons"	"Use UV Polygon Edit Tool";
  IDM_PUNKTE	"Points"	"Use Point Tool";
  IDM_EDGES "Edges"	"Use Edge Tool";
  IDM_VIERECKE	"Polygons"	"Use Polygon Tool";
	IDM_INVERSEKINEMATICS "Inverse Kinematics" "Use Inverse Kinematics Tool";
  IDM_ANIM	"Animation"	"Use Animation Tool";
  IDM_MAKEFLAECHEN	"Make Editable"	"Make Object Editable";
  IDM_TAKEANIM	"Current State to Object"	"Save Current State of Object";
  IDM_VERBINDEN	"Connect"	"Connect Objects";
  IDM_RESETAXIS	"Reset System..."	"Reset Axis System";
  IDM_SEL_ALL	"Select All"	"Select All";
  IDM_SEL_NONE	"Deselect All"	"Deselect All";
  IDM_SEL_INVERT	"Invert"	"Invert Selection";
  IDM_SEL_CONNECTED	"Select Connected"	"Select Connected";
  IDM_SEL_GROW	"Grow Selection"	"Grow Selection";
  IDM_SEL_SHRINK	"Shrink Selection"	"Shrink Selection";
  IDM_GENERATESELECTION	"Set Selection"	"Save and Set Current Selection";
  IDM_HIDESEL	"Hide Selected"	"Hide Selected";
  IDM_HIDEUNSEL	"Hide Unselected"	"Hide Unselected";
  IDM_UNHIDE	"Unhide All"	"Unhide All";
  IDM_HIDEINVERT	"Invert Visibility"	"Invert Visibility";
  IDM_SPLINE_HARDINTER	"Hard Interpolation"	"Hard Interpolation";
  IDM_SPLINE_SOFTINTER	"Soft Interpolation"	"Soft Interpolation";
  IDM_SPLINE_EQUALLENGTH	"Equal Tangent Length"	"Equal Tangent Length";
  IDM_SPLINE_EQUALDIRECTION	"Equal Tangent Direction"	"Equal Tangent Direction";
  IDM_SPLINE_JOINSEGMENT	"Join Segment"	"Join Segment";
  IDM_SPLINE_BREAKSEGMENT	"Break Segment"	"Break Segment";
  IDM_SPLINE_REORDER	"Set First Point"	"Set First Point";
  IDM_SPLINE_REVERSE	"Reverse Sequence"	"Reverse the Order of a Sequence";
  IDM_SPLINE_MOVEDOWN	"Move Down Sequence"	"Move Selected Down Sequence";
  IDM_SPLINE_MOVEUP	"Move Up Sequence"	"Move Selected Up Sequence";
  IDM_SPLINE_CREATEOUTLINE "Create Outline"	"Create Outline Spline";
  IDM_SPLINE_LINEUP "Line Up"	"Line Up Spline";
  IDM_SPLINE_CROSSSECTION	"Cross Section"	"Create a Cross Section";

  IDM_MODELING_ALIGNNORMALS "Align Normals"	"Align Normals";
  IDM_MODELING_CENTER "Center..."	"Center";
  IDM_MODELING_DISCONNECT "Disconnect"	"Disconnect Selected";
	IDM_MODELING_EXPLODESEGMENTS "Explode Segments" "Explode Segments";
  IDM_MODELING_MIRROR "Mirror"	"Mirror Selected";
  IDM_MODELING_OPTIMIZE "Optimize..."	"Optimize Selected";
  IDM_MODELING_REVERSENORMALS "Reverse Normals"	"Reverse Normals of Selected";
  IDM_MODELING_SPLIT "Split"	"Split Selected";
  IDM_MODELING_SUBDIVIDE "Subdivide..."	"Subdivide Selected";
  IDM_MODELING_TRIANGULATE "Triangulate"	"Triangulate Selected";
  IDM_MODELING_UNTRIANGULATE "Untriangulate..."	"Untriangulate Selected";

	IDM_TOGGLETOOL "Toggle Active Tool" "Toggle Active Tool";
	IDM_TOGGLEMODE "Toggle Modeling Mode" "Toggle Modeling Tool";

  IDM_TEXTURAUFOBJEKTANPASSEN	"Fit to Object"	"Fit Texture to Object";
  IDM_FITBITMAP	"Fit to Image..."	"Fit Texture to Image";
  IDM_FITREGION	"Fit to Region"	"Fit Tecture to Region";
  IDM_OBJEKTACHSENUEBERNEHMEN	"Adapt to Object Axis"	"Adapt Texture to Object Axis";
  IDM_WELTACHSENUEBERNEHMEN	"Adapt to World Axis"	"Adapt Texture to World Axis";
  IDM_TEXTURORTHOGONAL	"Adapt to View"	"Adapt Texture to View";
  IDM_HORIZONTALSPIEGELN	"Mirror Horizontally"	"Mirror Texture Horizontally";
  IDM_VERTIKALSPIEGELN	"Mirror Vertically"	"Mirror Texture Vertically";
  IDM_ASSIGN_UVW "Assign UVW Coordinates"	"Assign UVW Coordinates";
  IDM_GENERATE_UV	"Generate UVW Coordinates"	"Generate UVW Coordinates";
  IDM_BFIX	"Fix Bones"	"Fix Bones";
  IDM_BRESET	"Reset Bones"	"Reset Bones";
  IDM_BAKEPARTI	"Bake Particles..."	"Bake Particles";

	//CMDGROUP_EDITOR_PLUGINS
  IDM_RELOAD_PLUGINS	"Reload C.O.F.F.E.E. Plugins"	"Reload C.O.F.F.E.E. Plugins"	;
  IDM_EXECUTE_LAST	"Execute Last Plugin"	"Execute Last Plugin";

	//CMDGROUP_EDITOR_RENDERING
  IDM_RENDERALL	"Render View"	"Render Active View"	;
  IDM_RENDERAKTU	"Render Active Objects"	"Render Active Objects";
  IDM_RENDERAUSSCHNITT	"Render Region"	"Render a Region";
  IDM_RAYTRACING	"Render to Picture Viewer"	"Render in Picture Viewer";
  IDM_RENDEREINSTELLUNGEN	"Render Settings..."	"Edit Render Settings";
  IDM_NEW_RDATA	"New Render Settings..."	"New Render Settings";
  IDM_DELETE_RDATA	"Delete Render Settings"	"Delete Render Settings";
  IDM_RENDERSETTINGS	"Render Settings"	"Open Render Settings";

	//CMDGROUP_EDITOR_WINDOWS
  IDM_PERSONALIZE	                "Personalize..."           "Personalize";
  
	IDM_MAXONSUPPORT								"MAXON Support..."		"MAXON Support";
	
  IDM_NEWVIEW	                    "New View Panel"           "Add New View Panel"	;
  IDM_INFO_MANAGER	                "Coordinate Manager"    "Open Coordinate Manager";
  IDM_MATERIAL_MANAGER	            "Material Manager"      "Open Material Manager";
  IDM_SPREADSHEET	                "Structure Manager"     "Open Structure Manager";
  IDM_CONSOLE	                    "Console"               "Open C.O.F.F.E.E. Console";
  IDM_OUTWINDOW	                    "Picture Viewer"        "Open Picture Viewer";
  IDM_UEBER	                        "Info..."               "Open Program Information";
  IDM_STATISTICS										"Selection/Structure Info"      "Open Selection/Structure Information";
  M_COFFEEMANAGER_GLOBALSTATUSBAR	"Global Status Bar"      "Open Global Status Bar";

  IDM_DOCUMENTS                     "Documents"             "Show All Open Documents";

  IDM_LOADLAYOUT                    "Load Layout ..."       "Load Saved Layout";
  IDM_SAVELAYOUT                    "Save as Startup Layout"           "Save as Startup Layout";
  IDM_SAVELAYOUTAS                  "Save Layout as..."     "Save Layout as";
  IDM_RESETLAYOUT                   "Reset Layout"          "Reset Layout";
  IDM_DEFAULT_LAYOUTS               "Default Layout"				"Revert to Default Layout";

	// CommandDefinition for MATERIAL_MANAGER
	IDM_LOADTEXTURES "Load Textures" "Loads all textures of the selected material(s) into the memory";
	IDM_UNLOADTEXTURES "Unload Textures" "Unloads all textures of the selected material(s) from the memory";
	IDM_PM_ENABLE "Enable 3D Paint" "Enable Material for 3D Painting";
	IDM_PM_DISABLE "Disable 3D Paint" "Disable Material for 3D Painting";
	IDM_MNEU	"New Material"	"Create a New Material";
  IDM_VOLUMESHADER "3D Shader"	"Add a 3D Shader";
  IDM_MHINZULADEN	"Load Materials..."	"Load Material Library";
  IDM_MSPEICHERN	"Save Materials as..."	"Save Selected Materials as";
  IDM_SPEICHERNALL	"Save All Materials as..."	"Save All Materials as";
  IDM_RENDERAKTUMAT	"Render Materials"	"Render Selected Materials";
  IDM_RENDERALLMAT	"Render All Materials"	"Render All Materials";
  IDM_SORTMATS	"Sort Materials"	"Sort Materials";
  IDM_EDITAKTUMAT	"Edit..."	"Edit Selected Material";
  IDM_AKTUZUWEISEN	"Apply"	"Apply Selected Materials";
  IDM_MNAME	"Rename..."	"Rename Selected Material";
  IDM_DELUNUSED	"Remove Unused Materials"	"Remove Unused Materials";
  IDM_DOPPELTEMATERIALIEN	"Remove Duplicate Materials"	"Remove Duplicate Materials";

	IDM_LISTSELECTIONS "Restore Selection"	"Restore a Point/Polygon Selection or Vertex Map";

  // CommandDefinition for SPREADSHEET
  IDM_SNEU	"New Line"	"Add a New Line";
  IDM_SHINZULADEN	"Import ASCII Data..."	"Import ASCII Data";
  IDM_SSPEICHERN	"Export ASCII Data..."	"Export ASCII Data";
  IDM_RAMA	"Select Area"	"Select an Area";
  IDM_JUMPLAST	"Jump Last Selection"	"Jump to the Last Selection";
  IDM_JUMPNEXT	"Jump Next Selection"	"Jump to the Next Selection";
  IDM_JUMPPGUP	"Jump Page Up"	"Jump Page Up";
  IDM_JUMPPGDOWN	"Jump Page Down"	"Jump Page Down";
  IDM_JUMPHOME	"Jump Home"	"Jump Home";
  IDM_JUMPEND	"Jump End"	"Jump End";
  IDM_M_POINTS	"Points"	"Show Points";
  IDM_M_POLYGONS	"Polygons"	"Show Polygons";
  IDM_M_UVW	"UVW"	"Show UVW";
  IDM_M_NGON "N-Gons" "Show N-Gons";

  // CommandDefinition for VIEWWINDOW
	IDM_VIEW_ZOOMIN "Zoom In" "Zoom In";
	IDM_VIEW_ZOOMOUT "Zoom Out" "Zoom Out";
  IDM_UNDO_VIEW	"Undo View"	"Undo View";
  IDM_REDO_VIEW	"Redo View"	"Redo View";
  IDM_SHOWSELECTED	"Frame Selected Elements"	"Frame Selected Elements"	;
  IDM_SHOWACTIVE	"Frame Active Objects"	"Frame Active Objects"	;
  IDM_SHOWSCENE	"Frame Scene Without Camera/Light"	"Frame Scene Without Camera/Light";
  IDM_SHOWSCENEALL	"Frame Scene"	"Frame Scene";
  IDM_ORIGINALGROESSE	"Frame Default"	"Use Frame Default";
  IDM_AKTUTOKAM	"Link Active Object"	"Link Camera to Active Object";
  IDM_EDITTOKAM	"Editor Camera"	"Use Editor Camera";
  IDM_NEUZEICHNEN	"Redraw"	"Redraw View";
  IDM_DOPTIONEN	"Configure..."	"Configure Views";
	IDM_DOPTIONEN_ALL "Configure All..." "Configure All Views";
  IDM_CENTRAL	"Perspective"	"View Scene from Perspective";
  IDM_PARALLEL	"Parallel"	"View Scene from Parallel";
  IDM_LEFT	"Left"	"View Scene from Left";
  IDM_RIGHT	"Right"	"View Scene from Right";
  IDM_FRONT	"Front"	"View Scene from Front";
  IDM_BACK	"Back"	"View Scene from Back";
  IDM_TOP	"Top"	"View Scene from Top";
  IDM_BOTTOM	"Bottom"	"View Scene from Bottom";
  IDM_MILITARY	"Military"	"View Scene from Military";
  IDM_FROG	"Frog"	"View Scene from Frog";
  IDM_BIRD	"Bird"	"View Scene from Bird's Eye";
  IDM_GENTLEMAN	"Gentleman"	"View Scene from Gentleman";
  IDM_ISOMETRIC	"Isometric"	"View Scene from Isometric";
  IDM_DIMETRIC	"Dimetric"	"View Scene from Dimetric";
  IDM_A_GOURAUD	"Gouraud Shading"	"View Scene in Gouraud Shading";
	IDM_A_GOURAUD_WIREISO "Gouraud Shading (Lines)"	"View Scene in Gouraud Shading with Wireframe/Isoparm";
  IDM_A_FLATSHADING "Constant Shading"	"View Scene in Constant Shading";
	IDM_A_FLATSHADING_WIREISO "Constant Shading (Lines)"	"View Scene in Constant Shading with Wireframe/Isoparm";
  IDM_A_QUICK	"Quick Shading"	"View Scene in Quick Shading";
	IDM_A_QUICK_WIREISO	"Quick Shading (Lines)"	"View Scene in Quick Shading with Wireframe/Isoparm";
	IDM_A_HIDDENLINE "Hidden Line"	"View Scene in Hidden Line with Wireframe/Isoparm";
  IDM_A_WIRE	"Wireframe"	"View Scene in Wireframe";
  IDM_A_ISOBATH	"Isoparms"	"View Scene in Isoparms";
  IDM_A_NOSHADING "Lines"	"View Scene in Wireframe only";
  IDM_A_BOX	"Box"	"View Scene in Box";
  IDM_A_SKELETON	"Skeleton"	"View Scene in Skeleton";
  IDM_A_USETAGS	"Display Tags"	"Use Display Tags";
  IDM_A_BACKFACE	"Backface Culling"	"Use Backface Culling";
  IDM_A_TEXTURES	"Textures"	"Use Textures";
	IDM_VIEW_XRAY "X-Ray" "View Active Objects in X-Ray";
  IDM_VIEWWIN_CAMERAS	"Scene Cameras"	"Scene Cameras";
	IDM_STACKEDMATERIALS "Stacked Materials" "Show Stacked Materials (Slower)";
	IDM_A_HQ_OPENGL "Enhanced OpenGL" "Enable Enhanced OpenGL";
	IDM_A_HQ_OPENGL_TRANSP "Transparency" "Use Transparency";
	IDM_A_HQ_OPENGL_SHADOWS "Shadows" "Use Shadows";
	IDM_A_HQ_OPENGL_POST_EFFECTS "Post Effects" "Use Post Effects";
	IDM_A_LAYERCOLOR "Layer Color" "Use Layer Color";

  IDM_VIEW_SINGLE        "Single View"	"Single View";
  IDM_VIEW_2V            "2 Views Stacked"	"2 Views Stacked";
  IDM_VIEW_2H            "2 Views Side by Side"	"2 Views Side by Side";
  IDM_VIEW_2SPLIT_TOP    "3 Views Top Split"	"3 Views Top Split";
  IDM_VIEW_2SPLIT_BOTTOM "3 Views Bottom Split"	"3 Views Bottom Split";
  IDM_VIEW_2SPLIT_LEFT   "3 Views Left Split"	"3 Views Left Split";
  IDM_VIEW_2SPLIT_RIGHT  "3 Views Right Split"	"3 Views Right Split";
  IDM_VIEW_4T            "4 Views"	"4 Views Evenly Split";
  IDM_VIEW_3SPLIT_TOP    "4 Views Top Split"	"4 Views Top Split";
  IDM_VIEW_3SPLIT_BOTTOM "4 Views Bottom Split"	"4 Views Bottom Split";
  IDM_VIEW_3SPLIT_LEFT   "4 Views Left Split"	"4 Views Left Split";
  IDM_VIEW_3SPLIT_RIGHT  "4 Views Right Split"	"4 Views Right Split";
  IDM_VIEW_4H            "4 Views Stacked"	"4 Views Stacked";
  IDM_VIEW_4V            "4 Views Side by Side"	"4 Views Side by Side";

  IDM_VIEW0 "View 1"	"Perspective View";
  IDM_VIEW1 "View 2"	"XZ View";
  IDM_VIEW2 "View 3"	"YZ View";
  IDM_VIEW3 "View 4"	"XY View";
  IDM_VIEW4 "All Views"	"All Views";
  IDM_VIEWTOGGLE "Toggle Active View"	"Toggle Active View";

	//CMDGROUP_TIMELINE_NAVIGATION
  CMD_TIMELINESCROLL  "Timeline Scrollbar (Key Area)" "Timeline Scrollbar (Key Area)";
  CMD_TIMELINESCROLL2 "Timeline Scrollbar (Power Area)" "Timeline Scrollbar (Power Area)";

  IDM_A_POS	"Position"	"Turn On/Off Position for Record";
  IDM_A_SIZE	"Scale"	"Turn On/Off Scale for Record"	;
  IDM_A_DIR	"Rotation"	"Turn On/Off Rotation for Record" ;
  IDM_A_PLA	"Point Level Animation"	"Turn On/Off Point Level Animation for Record"	;
  IDM_A_PARAMETER	"Parameter"	"Turn On/Off Parameter for Record"	;
  IDM_RECORD	"Record Active Objects"	"Record Position, Scale, Rotation and PLA of Active Objects";
  IDM_AUTOKEYS	"Autokeying"	"Automatic Keyframing";
  IDM_SOUNDONOFF "Play Sound" "Play Sound During Animation";

  IDM_A_PREVIEW	"Preview Range"	"Set Animation Preview Range"	;
  IDM_SIMPLE	"Simple"	"Simple Playback Mode"	;
  IDM_CYCLE	"Cycle"	"Cycle Playback Mode"	;
  IDM_PINGPONG	"Ping-Pong"	"Ping-Pong Playback Mode"	;
  IDM_A_DROPLESS	"All Frames"	"Play All Frames"	;
  IDM_FPS_DOC	"Project"	"Set Playback Rate to Project Settings"	;
  IDM_FPS_1	"1"	"Set Playback Rate to 1 FPS"	;
  IDM_FPS_5	"5"	"Set Playback Rate to 5 FPS"	;
  IDM_FPS_10	"10"	"Set Playback Rate to 10 FPS"	;
  IDM_FPS_15	"15"	"Set Playback Rate to 15 FPS"	;
  IDM_FPS_18	"18"	"Set Playback Rate to 18 FPS"	;
  IDM_FPS_24	"24"	"Set Playback Rate to 24 FPS"	;
  IDM_FPS_25	"25"	"Set Playback Rate to 25 FPS"	;
  IDM_FPS_30	"30"	"Set Playback Rate to 30 FPS"	;
  IDM_FPS_50	"50"	"Set Playback Rate to 50 FPS"	;
  IDM_FPS_60	"60"	"Set Playback Rate to 60 FPS"	;
  IDM_FPS_100	"100"	"Set Playback Rate to 100 FPS"	;
  IDM_FPS_250	"250"	"Set Playback Rate to 250 FPS"	;
  IDM_FPS_500	"500"	"Set Playback Rate to 500 FPS"	;
  IDM_PLAY_FORWARDS	"Play Forwards"	"Play Forwards"	;
  IDM_PLAY_BACKWARDS	"Play Backwards"	"Play Backwards"	;
  IDM_U_STOP	"Stop"	"Stop Playback"	;

  IDM_GOTOMIN	"Goto Start"	"Goto Start of Animation"	;
  IDM_GOTOMAX	"Goto End"	"Goto End of Animation"	;
  IDM_GOTOFRAME	"Goto Frame..."	"Goto Frame"	;
  IDM_FRAME_NEXT	"Goto Next Frame"	"Goto Next Frame"	;
  IDM_FRAME_LAST	"Goto Prev Frame"	"Goto Previous Frame"	;
  IDM_KEY_NEXT	"Goto Next Key"	"Goto Next Keyframe"	;
  IDM_KEY_LAST	"Goto Prev Key"	"Goto Previous Keyframe"	;

  IDM_CM_CUSTOMIZE					"Edit Palettes"			"Edit Palettes";
  M_COFFEEMANAGER_MENUMANAGER		"Menu Manager"			"Open Menu Manager"	;
  IDM_SETVERTEX_FROM_SELECTION		"Set Vertex Weight..." "Set Vertex Weight";

	IDM_EDITORDISPLAY_ON   "Editor On" "Show Object in Editor";
	IDM_EDITORDISPLAY_OFF  "Editor Off" "Hide Object in Editor";
	IDM_EDITORDISPLAY_NONE "Editor Unchanged" "No Display Change in Editor";

	IDM_RENDERDISPLAY_ON   "Renderer On" "Show Object when Rendered";
	IDM_RENDERDISPLAY_OFF  "Renderer Off" "Hide Object when Rendered";
	IDM_RENDERDISPLAY_NONE "Renderer Unchanged" "No Display Change when Rendered";

	IDM_NEXT_DOCUMENT		"Next Project" "Switch to Next Project";
	IDM_PREV_DOCUMENT		"Previous Project" "Switch to Previous Project";

	IDM_LOD_LOW				"Low" "Low Level Project Detail";		
	IDM_LOD_MEDIUM			"Medium" "Medium Level Project Detail";
	IDM_LOD_HIGH			"High" "High Level Project Detail";
	IDM_M_VERTEX			"Vertex Map" "Show Vertex Map";

	HOTKEY_GENERAL_POPUP	"General Popup" "General Popup";

	IDM_RENDERBATCH			"Batch Rendering..." "Render Multiple Projects";
	IDM_RENDERVIEW			"Use as Render View" "Use this View as Render View";

// ---- 000125 ----
	IDM_TOGGLE_GENERATOR	"Toggle Parent Generator" "Toggle Parent Generator";
	IDM_CLEARCONSOLE		"Clear" "Clear all console entries";

	IDM_RENDER_LOD			"Use Render LOD for Editor Rendering"	"Use Render LOD for Editor Rendering";

	IDM_KEYFRAMING_CUSTOM  "Custom Interpolation" "Custom Keyframe Interpolation";
	IDM_KEYFRAMING_DEFAULT "Default Interpolation" "Default Keyframe Interpolation";
	IDM_KEYFRAMING_EDIT    "Custom Preferences..." "Edit Custom Keyframe Interpolation Preferences";

	IDM_KEYFRAMING_LINKGENERATION	"Link XYZ Subchannels" "Link Generation of Vector and Color Subchannel Components (XYZ)";

	// 6401
  IDM_OUTWINDOW_CHANNELS		"Channels"										"Turn On/Off Components of the rendered image";
	IDM_OUTWINDOW_SCANLINE		"Show Renderline"							"Shows the current renderline";

	IDM_SINGLECHANNEL					"Multi-Layer Display"					"Allows to display multiple layers";

  IDM_FLUSHSOLUTIONS				"Flush Illumination Caches"	"Flushes All Global Illumination/Caustic/Shadow Map Caches";

	IDM_LOADPALETTE						"Load Palette ..."						"Load Icon Palette";
	IDM_SAVEPALETTE						"Save Palette as ..."					"Save Icon Palette";
	IDM_SHOWONLINEHELP				"Show Help"										"Shows the Help for a command";

	IDM_MATERIALSHOWACTIVE		"Find First Active Material"				"Scroll First Active Material into Visible Area";
	IDM_SELECTMATFROMOBJECT   "Select Materials of Active Objects" "Select Materials of Selected Objects";

	IDM_KEYFRAME_SELECTION		"Keyframe Selection"					"Set Selection Object for Keyframing";
	IDM_OBJECTLIBRARY					"Object Library"							"Add an Element from the Object Library";

	IDM_SELECTALLTEXTURETAGS	"Select Texture Tags/Objects"			"Select all Texture Tags and Objects of Active Materials";
  IDM_SELECTCHILDS "Select Children"	"Select All Children Objects";

	IDM_SELECTIONFILTER "Selection Filter"	"Selection Filter for Editor Selection";
  IDM_SHOWINTIMELINE "Show Tracks..."	"Show Object(s) in Timeline";
	IDM_DISPLAYFILTER "Display Filter"	"Display Filter";
	IDM_SCRIPTS "Scripts"	"Scripts";
  IDM_SHOWFCURVES "Show F-Curves..."	"Show Object(s) in F-Curve Manager";

  IDM_BREAKPHONG    "Break Phong Shading"	"Remove Phong Shading at Edges";
  IDM_UNBREAKPHONG  "Unbreak Phong Shading"	"Restore Phong Shading at Edges";
  IDM_PHONGTOSELECTION "Select Broken Phong Edges"	"Set Broken Phong Edges as Edge Selection";

	IDM_MM_MATERIAL_ONLY								"Material"												"Show Material"								;
	IDM_MM_MATERIAL_LIST_ONLY						"Material List"										"Show Material List"					;
	IDM_MM_LAYERS_COMPACT								"Layer Manager (compact)"					"Show Layer Manager (compact)"			 ;
	IDM_MM_LAYERS_EXPANDED							"Layer Manager (expanded/compact)" "Show Layer Manager (expanded with channel previews)"			 ;
	IDM_MM_LAYERS_EXPANDED2							"Layer Manager (expanded)"				"Show Layer Manager (expanded without channel previews)"			 ;
	IDM_MM_LAYERS_ACTIVE								"Layer Manager (active texture)"	"Show Layer Manager (active texture)";

	IDM_MATERIAL_LEFTLIST_NO						"Mini Icons"									"Change Manager Icon Size to Mini";
	IDM_MATERIAL_LEFTLIST_SMALL					"Small Icons"									"Change Manager Icon Size to Small";
	IDM_MATERIAL_LEFTLIST_MEDIUM				"Medium Icons"								"Change Manager Icon Size to Medium";
	IDM_MATERIAL_LEFTLIST_LARGE					"Large Icons"									"Change Manager Icon Size to Large";
	IDM_MATERIAL_COLOR 									"Color"												"Color Channel";
	IDM_MATERIAL_DIFFUSION 							"Diffusion"										"Diffusion Channel";
	IDM_MATERIAL_LUMINANCE							"Luminance"										"Luminance Channel";
	IDM_MATERIAL_TRANSPARENCY						"Transparency"								"Transperency Channel";
	IDM_MATERIAL_REFLECTION							"Reflection"									"Reflection Channel";
	IDM_MATERIAL_ENVIRONMENT						"Environment"									"Enviroment Channel";
	IDM_MATERIAL_BUMP										"Bump"												"Bump Channel";
	IDM_MATERIAL_ALPHA									"Alpha"												"Alpha Channel";
	IDM_MATERIAL_SPECULARCOLOR					"Specular Color"							"Specular Color Channel";
	IDM_MATERIAL_DISPLACEMENT						"Displacement"								"Displacement Channel";
	IDM_MATERIAL_NORMAL									"Normal"											"Normal Channel";

	IDM_MAINMENU_C4D										"CINEMA 4D Menu"							"Switch to CINEMA 4D Menu";
	IDM_MAINMENU_BP											"BodyPaint 3D Menu"						"Switch to BodyPaint 3D Menu";
	IDM_MAINMENU_USER1									"User Menu 1"									"Switch to User 1 Menu";
	IDM_MAINMENU_USER2									"User Menu 2"									"Switch to User 2 Menu";
	IDM_MAINMENU_USER3									"User Menu 3"									"Switch to User 3 Menu";
	IDM_MAINMENU_USER4									"User Menu 4"									"Switch to User 4 Menu";
	IDM_MAINMENU_USER5									"User Menu 5"									"Switch to User 5 Menu";

	IDM_FREEFORM												"MaxonForm"										"Get MaxonForm Information";
	IDM_FULLSCREEN											"Full Screen"									"Switch to Full Screen";

	IDP_TEXTURELIST 										"Texture List"								"Texture List";
	IDP_TEXTURE_NEW    									"New Texture..."							"Create a New Texture";
	IDP_TEXTURE_OPEN   									"Open Texture..."							"Open an Existing Texture";
	IDP_TEXTURE_REVERT									"Revert Texture to Saved..."	"Revert to the Last Saved Texture";
	IDP_TEXTURE_CLOSE										"Close Texture" 							"Close Selected Texture";
	IDP_TEXTURE_MERGE										"Merge Texture..."						"Merge Texture into the current Texture";
	IDP_TEXTURE_SAVE										"Save Texture"								"Save Selected Texture";
	IDP_TEXTURE_SAVEAS									"Save Texture as..."					"Save Selected Texture as...";
	IDP_TEXTURE_SAVECOPYAS							"Save Texture as Copy..."			"Save Selected Texture as Copy...";
	IDP_COPY_MERGED 										"Copy Merged"									"Copy Merged";
	IDP_PASTEINTO_SELECTION							"Paste into Selection"				"Paste into Selection";
	IDM_LOCK														"Lock Texture"								"Lock Texture";
	IDP_UVEDIT_SHOWMESH									"Show UV Mesh"								"Show the Unwrapped UV Mesh";
	IDM_UVEDIT_SCALE										"Non-Uniform Scale"						"UV Non-uniform Scale Tool";
	IDM_UVEDIT_TAPER										"Shear V"											"Shear V Coordinates";
	IDM_UVEDIT_SHEAR										"Shear U"											"Shear U Coordinates";
	IDM_UVEDIT_MAGNET                   "Magnet"											"UV Magnet Tool";
	IDP_UVEDIT_MIRRORX									"Mirror U"										"Mirror U Coordinates";
	IDP_UVEDIT_MIRRORY									"Mirror V"										"Mirror V Coordinates";
	IDP_UVEDIT_REMAP										"Remap..."										"Remap Texture to new UV";
	IDP_UVEDIT_BAKE											"Store UV"										"Store UV Coordinates";
	IDP_UVEDIT_BAKE_RESTORE							"Restore UV"									"Restore to Baked UV";
	IDP_UVEDIT_INTERACTIVE_START				"Start Interactive Mapping"		"Start Interactive Mapping of Selected Polygons";
	IDP_UVEDIT_INTERACTIVE_STOP					"Stop Interactive Mapping"		"Stop Interactive Mapping of Selected Polygons";
	IDP_UVEDIT_CLEARUV									"Clear UV"										"Delete Selected UV Coordinates";
	IDP_UVEDIT_FITCANVASTOUV						"Fit Canvas to UV"						"Fit Canvas to UV";

	IDP_FITTOSCREEN											"Fit to Screen"								"Fit View to Screen";
	IDP_ACTUALPIXELS										"Zoom 100%"										"Zoom 100%";
	IDP_ZOOMIN													"Zoom In"											"Zoom In";
	IDP_ZOOMOUT													"Zoom Out"										"Zoom Out";
	IDP_SETZOOM													"Set Zoom..."									"Edit Zoom Factor Setting";
	IDP_PAINT_RIGHTLIST_NO							"No Icons"										"Turn Off Layer Manager Icons";
	IDP_PAINT_RIGHTLIST_SMALL						"Small Icons"									"Change Layer Manager Icon Size to Small";
	IDP_PAINT_RIGHTLIST_MEDIUM					"Medium Icons"								"Change Layer Manager Icon Size to Medium";
	IDP_PAINT_RIGHTLIST_LARGE						"Large Icons"									"Change Layer Manager Icon Size to Large";

	IDP_NEWLAYER												"New Layer"										"Create a New Texture Layer";
	IDP_NEWLAYERSET											"New Layer Set"								"Create a New Layer Set";
	IDP_CHANNEL_ADDLAYERMASK						"Add Layer Mask"							"Add a Layer Mask to the Currently Selected Layer";
	IDP_DUPLICATELAYER									"Duplicate Layer"							"Make a copy of the Selected Layer";
	IDP_CHANNEL_DELETE									"Delete Layer"								"Delete the Selected Layer";
	IDP_CHANNEL_FLATTEN									"Flatten Layers"							"Flatten the Selected Channel";
	IDP_CHANNEL_FLATTEN_VISIBLE					"Flatten Visible Layers"			"Flatten All Visible Layers of the Selected Texture";
	IDP_MERGEDOWN												"Merge Layer Down"						"Merge Selected Layer with the Layer Directly Beneath it";
	IDP_MERGELINKED											"Merge Linked"								"Merge linked Layer";
	IDP_LAYERMASKADDSELECTION						"Add Selection to Layer Mask"						"Add Current Selection to Layer Mask";
	IDP_LAYERMASKSUBSELECTION						"Subtract Selection from Layer Mask"		"Subtract Current Selection from Layer Mask";
	IDP_SELECTIONFROMLAYER							"Selection from Layer"				"Create Selection from Non-Solid Layer";
	IDP_SELECTIONFROMLAYERADD           "Selection from Layer (Add)"  "Add Selection from Non-Solid Layer";
	IDP_SELECTIONFROMLAYERSUB						"Selection from Layer (Sub)"  "Subtract Selection from Non-Solid Layer";
	IDP_PAINT_HIDEANTS									"Hide Selection"							"Hide the selection mark";
	IDP_PAINT_SETUPWIZARD								"Paint Setup Wizard"					"Paint Setup Wizard";
	IDP_PAINT_BRUSH_SIZE_INC						"Increase Brush Size"					"Increase Brush Size";
	IDP_PAINT_BRUSH_SIZE_DEC						"Decrease Brush Size"					"Decrease Brush Size";						
	IDP_PAINT_BRUSH_HARDNESS_INC				"Increase Brush Hardness"			"Increase Brush Hardness";
	IDP_PAINT_BRUSH_HARDNESS_DEC				"Decrease Brush Hardness"			"Decrease Brush Hardness";
  IDP_PAINT_BRUSH_PRESSURE_INC				"Increase Brush Pressure"			"Increase Brush Pressure";
  IDP_PAINT_BRUSH_PRESSURE_DEC				"Decrease Brush Pressure"			"Decrease Brush Pressure";
  IDP_PAINT_BRUSH_ROTATION_CLOCKWISE				"Rotate Brush Clockwise"				"Rotate Brush Clockwise";
  IDP_PAINT_BRUSH_ROTATION_COUNTERCLOCKWISE "Rotate Brush Counterclockwise"	"Rotate Brush Counterclockwise";

	IDP_NEWALPHACHANNEL									"New Alpha Channel"						"Add New Alpha Channel";
	IDP_CONVERTTOGRAY										"Convert to Grayscale"				"Convert Image to Grayscale";
	IDP_CONVERTTORGB										"Convert to RGB"							"Convert Image to RGB";
	IDP_CONVERTTO_UCHAR									"Convert to 8 Bit / Channel"	"Convert Image to 8 Bit per Channel";
	IDP_CONVERTTO_UWORD									"Convert to 16 Bit / Channel"	"Convert Image to 16 Bit per Channel";
	IDP_CONVERTTO_FLOAT									"Convert to 32 Bit / Channel"	"Convert Image to 32 Bit per Channel";

	IDP_REVERTTOSAVED										"Revert to Saved..."					"Revert to Previously Saved Texture";
	IDP_BITMAPINFO											"Bitmap Properties"						"Bitmap Properties";

	//IDP_BRUSH_NEWFOLDER								"New Group..."								"Create a New Brush Group";
	//IDP_BRUSH_NEW											"New..."											"Create New Brush";
	//IDP_BRUSH_REVERT									"Revert to Default..."				"Revert to Default Brush";
	//IDP_BRUSH_SAVEASDEFAULT						"Save As Default..."					"Save as Default Brush";
	//IDP_BRUSH_IMPORT									"Import..."										"Import Brush";
	//IDP_BRUSH_EXPORTSELECTION					"Export Selection..."					"Export Selected Brushes";
	//IDP_BRUSH_EXPORTVISIBLE						"Export Visible..."						"Export Visible Brushes";
	//IDP_BRUSH_EDIT										"Edit..."											"Edit Brush Settings";
	//IDP_BRUSH_RENAME									"Rename..."										"Rename Brush";
	//IDP_BRUSH_DUPLICATE								"Duplicate..."								"Duplicate Brush";
	//IDP_BRUSH_DELETE									"Delete"											"Delete Brush";
	IDP_BRUSH_GROUPS										"Brush Groups"								"Brush Groups";
	IDP_BRUSH_ASLIST										"As List"											"Browse Brushes in List Format";
	IDP_BRUSH_ASICON										"As Icon"											"Browse Brushes by Icons";
	IDP_BRUSH_SMALLICONS								"Small Icons"									"Small Brush Icons";
	IDP_BRUSH_MEDIUMICONS								"Medium Icons"								"Medium Brush Icons";
	IDP_BRUSH_LARGEICONS								"Large Icons"									"Large Brush Icons";

	//IDP_COLOR_NEWFOLDER								"New Group..."								"Create a New Color Group";
	//IDP_COLOR_REVERT									"Revert to Default..."				"Revert to Default Color";
	//IDP_COLOR_SAVEASDEFAULT						"Save As Default..."					"Save as Default Color";
	//IDP_COLOR_IMPORT									"Import..."										"Import Color";
	//IDP_COLOR_EXPORTSELECTION					"Export Selection..."					"Export Selected Colors";
	//IDP_COLOR_EXPORTVISIBLE						"Export Visible..."						"Export Visible Colors";
	//IDP_COLOR_EDIT										"Edit..."											"Edit Color Setting";
	//IDP_COLOR_RENAME									"Rename..."										"Rename Color";
	//IDP_COLOR_DUPLICATE								"Duplicate..."								"Duplicate Color";
	//IDP_COLOR_DELETE									"Delete"											"Delete Color";
	IDP_COLOR_GROUPS										"Color Groups"								"Color Groups";
	IDP_COLOR_ASLIST										"As List"											"Browse Colors in List Format";
	IDP_COLOR_ASICON										"As Icon"											"Browse Colors by Icons";
	IDP_COLOR_SMALLICONS								"Small Icons"									"Small Color Icons";
	IDP_COLOR_MEDIUMICONS								"Medium Icons"								"Medium Color Icons";
	IDP_COLOR_LARGEICONS								"Large Icons"									"Large Color Icons";

	IDP_COLOR_ADDPRESET									"Add Single Channel Preset..."	"Add a Single Channel Color Preset";
	IDP_COLOR_ADDPRESET_MULTI						"Add Multi Channel Preset..."		"Add a Multi Channel Color Preset";
	IDP_COLOR_OVERWRITE									"Overwrite Preset"						"Overwrite Color Preset";
	IDP_COLOR_COPY											"Copy"												"Copy Color";
	IDP_COLOR_PASTE											"Paste"												"Paste Color";

	IDP_BRUSH_ADDPRESET									"Add Preset..."								"Add Brush Preset";

	IDP_NEWTEXTUREVIEW									"New Texture View"            "Open Texture View Window";
	IDP_COLORSETTINGS										"Color Settings"							"Open Color Settings Window";
	IDP_BRUSHPRESETS										"Brush Presets"								"Open Brush Presets Window";
	IDP_COLORPRESETS										"Color Presets"								"Open Color Presets Window";
	IDP_TEXTUREMANAGER									"Layer Manager"							  "Open the Layer Manager";

	IDP_PREVIEW_COLOR										"Preview: Color"							"Preview: Color";
	IDP_PREVIEW_DIFFUSION								"Preview: Diffusion"					"Preview: Diffusion";
	IDP_PREVIEW_LUMINANCE								"Preview: Luminance"					"Preview: Luminance";
	IDP_PREVIEW_TRANSPARENCY						"Preview: Transparency"				"Preview: Transparency";
	IDP_PREVIEW_REFLECTION							"Preview: Reflection"					"Preview: Reflection";
	IDP_PREVIEW_ENVIRONMENT							"Preview: Environment"				"Preview: Environment";
	IDP_PREVIEW_BUMP										"Preview: Bump"								"Preview: Bump";
	IDP_PREVIEW_ALPHA										"Preview: Alpha"							"Preview: Alpha";
	IDP_PREVIEW_SPECULARCOLOR						"Preview: Specular"						"Preview: Specular";
	IDP_PREVIEW_DISPLACEMENT						"Preview: Displacement"				"Preview: Displacement";
	IDP_PREVIEW_NORMAL									"Preview: Normal"							"Preview: Normal";
	IDP_PREVIEW_ACTIVECHANNEL						"Preview: Active Channel"			"Preview: Active Channel";
	IDP_PREVIEW_MULTI										"Multi Channel Mode"					"Enable/Disable Multi Channel Mode";
	IDP_PROJECTIONPAINT									"Projection Painting"					"Enable/Disable Projection Painting";
	IDP_PROJECTIONPAINT_APPLY						"Apply Projection"						"Apply the Content of Projection Paint Plane";
	IDP_PROJECTIONPAINT_DISCARD					"Discard Projection"					"Discard the Content of Projection Paint Plane";
	IDP_PROJECTIONPAINT_RELEASE_PLANE		"Detach Projection Plane"			"Detach Projection Plane";
	IDP_TOGGLE_FGBG											"Toggle Fore-/Background"			"Toggle Fore-/Background Color";

	IDP_CLOSEALLTEXTURES								"Close All Textures"					"Close All Textures";
	IDP_SAVEALLTEXTURES									"Save All Textures"						"Save All Textures";

	IDP_TOOL_SELECTCIRCLE								"Select Circle"								"Create a Circular Selection";
	IDP_TOOL_SELECTRECT									"Select Rectangle"						"Create a Rectangle Selection";
	IDP_TOOL_SELECTFREEHAND							"Select Lasso"								"Create a Lasso Selection";
	IDP_TOOL_SELECTPOLYLINES						"Select Polylines"						"Create a Polyline Selection";
	IDP_TOOL_MAGICWAND									"Magic Wand" 									"Magic Wand Selection Tool";
	IDP_TOOL_SELECTCOLORRANGE						"Select Color Range"					"Select by Color Range";
	IDP_PAINT_SELECTALL									"Select All"									"Select All";
	IDP_PAINT_DESELECTALL								"Deselect All"								"Deselect All";
	IDP_PAINT_INVERSESELECTION					"Invert All"									"Invert Selection";
	IDP_TOOL_MOVELAYER									"Move Layer"									"Move Layer";
	IDP_TOOL_MAGNIFY										"Magnify"											"Magnify Tool";
	IDP_TOOL_PICKUP											"Eyedropper"									"Eyedropper Tool";
	IDP_TOOL_BRUSH											"Brush"												"Brush Tool for Painting Textures";
	IDP_TOOL_SMEAR											"Smear Tool"									"Smear Tool";
	IDP_TOOL_DODGE											"Dodge Tool"									"Dodge Tool";
	IDP_TOOL_BURN												"Burn Tool"										"Burn Tool";
	IDP_TOOL_SPONGE											"Sponge Tool"									"Sponge Tool";
	IDP_TOOL_CLONE											"Clone Tool"									"Paint using a Cloned Selection";
	IDP_TOOL_ERASER											"Eraser"											"Eraser Tool";
	IDP_TOOL_FILLBITMAP									"Fill Bitmap"									"Fill Bitmap with the current Color";
	IDP_TOOL_TRANSFORMBITMAP						"Transform Bitmap"						"Transform Bitmap";
	IDP_TOOL_DRAWLINE										"Draw Line"										"Draw Line";
	IDP_TOOL_GRADIENT										"Gradient Tool"								"Draws Gradients";
	IDP_TOOL_DRAWTEXT										"Draw Text"										"Draw Text";
	IDP_TOOL_POLYGONSHAPE								"Draw Polygon Shape"					"Draw Polygon Shape";
	IDP_TOOL_SPLINESELECTION						"Edit Spline Tool"						"Edit Spline";
	IDP_PAINT_SCALE											"Texture Size..."							"Texture Size Setting";
	IDP_PAINT_CANVAS										"Canvas Size..."							"Canvas Size Setting";
	IDP_PAINT_ROTATE										"Rotate Texture..."						"Rotate Texture";
	IDP_PAINT_FLIPX											"Flip Texture Horizontal..."	"Flip Texture Horizontal";
	IDP_PAINT_FLIPY											"Flip Texture Vertical..."		"Flip Texture Vertical";
	IDP_PAINT_FILLBITMAP								"Fill Layer"									"Fill Layer";

	IDP_UVEDIT_FILLFACES								"Fill Polygons"								"Fill Selected Polygons with the Current Color";
	IDP_UVEDIT_OUTLINEFACES							"Outline Polygons"						"Draw Current Brush Around the Selected Polygons";
	IDP_PAINT_CREATEMASKFROMSELECTION		"Create Mask from Selection"	"Create a New Mask from Selection";
	IDP_DISPLAYSINGLECHANNEL						"Display Selected Channel"		"Display Selected Channel In 3D View";
	IDP_PAINT_TILEU											"Tile U"											"Enable Tiling for U Direction";
	IDP_PAINT_TILEV											"Tile V"											"Enable Tiling for V Direction";
	IDP_CLEARBITMAP											"Clear Bitmap"								"Clear Bitmap";

	IDP_3DPAINT													"3D Painting Mode" 						"Enable the 3D Painting Mode";
  IDP_RAYBRUSHALL											"Raybrush Render View"				"Render Active View for Raybrush Painting";
  IDP_RAYBRUSHACTIVE									"Raybrush Render Active Objects"	"Render Active Objects for Raybrush Painting";
  IDP_RAYBRUSHPART										"Raybrush Render Region"			"Render a Region for Raybrush Painting";

	IDP_EDITMASK												"Edit Selection Mask"					"Edit Selection Mask";

	IDP_FEATHER													"Feather..."									"Feather the edges of the Selection";
	IDP_GROWSELECTION										"Grow Selection..."						"Grow Selection";
	IDP_SHRINKSELECTION									"Shrink Selection..."					"Shrink Selection";

	IDP_UNDOPAINTER											"Undo (Texture)"							"Undo Last Painting Action";
  IDP_BITMAPFILTER										"Bitmap Filter"								"Apply Bitmap Filter";
  IDP_EXECUTE_LASTFILTER							"Execute Last Filter"					"Execute Last Filter";

	IDP_PAINT_CROP											"Crop Texture..."							"Crop Texture to Selection";

	IDP_TEXTURE_EMPTYUV									"Empty Canvas"								"Empty Canvas for UV Editing";
	IDP_UVTAGS													"Connected UVs"								"Connected UV-Tags";

	IDP_TOOL_ASLIST											"As List"											"Browse Tool Preset in List Format";
	IDP_TOOL_ASICON											"As Icon"											"Browse Tool Preset by Icons";
	IDP_TOOL_SMALLICONS									"Small Icons"									"Small Tool Preset Icons";
	IDP_TOOL_MEDIUMICONS								"Medium Icons"								"Medium Tool Preset Icons";
	IDP_TOOL_LARGEICONS									"Large Icons"									"Large Tool Preset Icons";

	IDP_FREEZE_VIEW											"Freeze 3D View"							"Freeze 3D View with an independent Resolution for BP";

	IDM_CLOSEPHYSICALWINDOW							"Close Window"								"Close Window or Scene";
}
