#ifndef _Xturbulence_H_
#define _Xturbulence_H_

enum
{
	TURBULENCESHADER_SCALEX		= 1002,	 // REAL
	TURBULENCESHADER_SCALEY		= 1003,	 // REAL
	TURBULENCESHADER_OCTAVES	= 1004,	 // REAL
	TURBULENCESHADER_COLOR 		= 1005   // GRADIENT
};

#endif