STRINGTABLE XSLAFresnel
{
  XSLAFresnel                             "Fresnel Shader";

  SLA_FRESNEL_USE_BUMP                    "Use Bump";
  SLA_FRESNEL_RENDER                      "Render";
    SLA_FRESNEL_RENDER_FRONT_ONLY         "Front Only";
    SLA_FRESNEL_RENDER_FRONT_TRANS        "Front Trans";
    SLA_FRESNEL_RENDER_BACK_ONLY          "Back Only";
    SLA_FRESNEL_RENDER_BACK_TRANS         "Back Trans";
    SLA_FRESNEL_RENDER_FRONT_BACK         "Front and Back";
  SLA_FRESNEL_GRADIENT                    "Gradient";
}