STRINGTABLE Ocamera
{
	Ocamera "Camera Object";

	CAMERA_FOCUS					"Focal Length";
	CAMERA_ZOOM						"Zoom";
	CAMERA_PROJECTION			"Projection";
		Pperspective "Perspective";
		Pparallel		 "Parallel";
		Pleft				 "Left";
		Pright			 "Right";
		Pfront			 "Front";
		Pback			   "Back";
		Ptop				 "Top";
		Pbottom			 "Bottom";
		Pmilitary		 "Military";
		Pfrog			   "Frog";
		Pbird				 "Bird";
		Pgentleman	 "Gentleman";
		Pisometric	 "Isometric";
		Pdimetric    "Dimetric";

	CAMERAOBJECT_APERTURE	"Aperture Width";
	CAMERAOBJECT_SHOW			"Show Cone";
	CAMERAOBJECT_FOV			"Field of View";

	CAMERAOBJECT_USETARGETOBJECT	"Use Target Object";
	CAMERAOBJECT_TARGETDISTANCE		"Target Distance";
	CAMERAOBJECT_FRONTBLUR				"Front Blur";
	CAMERAOBJECT_FRONTSTART				"Front Blur Start" "Start";
	CAMERAOBJECT_FRONTEND					"Front Blur End" "End";
	CAMERAOBJECT_REARBLUR					"Rear Blur";
	CAMERAOBJECT_REARSTART				"Rear Blur Start" "Start";
	CAMERAOBJECT_REAREND					"Rear Blur End" "End";

	ID_GROUP_DEPTHOFFIELD					"Depth Of Field" "Depth";

	CAMERAOBJECT_PROJECTIONRENDER	"Projection Render Filename" "PM Filename";

	CAMERAOBJECT_FILM_OFFSET_X		"Film Offset X";
	CAMERAOBJECT_FILM_OFFSET_Y		"Film Offset Y";

	CAMERAOBJECT_MODE							"Rotation";
	CAMERAOBJECT_MODE_DEFAULT			"Default";
	CAMERAOBJECT_MODE_OBJECT			"Object";
	CAMERAOBJECT_MODE_CENTER			"Center";
	CAMERAOBJECT_MODE_WORLD				"World";
	CAMERAOBJECT_MODE_CAMERA			"Camera";

	CAMERAOBJECT_MODE_LINK				"Object";
	CAMERAOBJECT_NEAR_CLIPPING		"Near Clipping";
	CAMERAOBJECT_NEAR_CLIPPING_ENABLE	"Enable Near Clipping";
}
