STRINGTABLE Xfire
{
	Xfire "Fire Shader";

	FIRESHADER_SCALEX 		"U Frequency";
	FIRESHADER_SCALEY 		"V Frequency";
	FIRESHADER_FREQUENCY 	"T Frequency";
	FIRESHADER_TURBULENCE "Turbulence";
	FIRESHADER_COLOR			"Color";
}
