#ifndef _Xwood_H_
#define _Xwood_H_

enum
{
	WOODSHADER_SCALE			= 1002,	// VECTOR
	WOODSHADER_TURBULENCE	= 1003,	// REAL
	WOODSHADER_TYPE				= 1004,	// LONG
		WOODSHADER_TYPE_CUSTOM		= 0,
		WOODSHADER_TYPE_WALNUT		= 1,
		WOODSHADER_TYPE_MAHOGANY	= 2,
		WOODSHADER_TYPE_JACARANDA	= 3,
		WOODSHADER_TYPE_PINEWOOD	= 4,
	WOODSHADER_COLOR			= 1005	// GRADIENT
};

#endif