// C4D-StringResource
// Identifier	Text

STRINGTABLE
{
	IDS_ADVREND_NAME					"Advanced Render";
	IDS_DBLUR_NAME						"Depth of Field";
	IDS_GLOW_NAME							"Glow";
	IDS_HLIGHT_NAME						"Highlights";
	IDS_SPECTRAL_NAME					"Spectral";
	STR_PREPARING_PHOTONTREE	"Preparing Photon Tree...";
	STR_FREEING_PHOTONTREE		"Freeing Photons...";
	STR_CASTING_PHOTONS				"Casting Photons of '#' (# Photons / # MB)";
	STR_CONVERTHDRCROSS				"Convert HDR Cross...";
	STR_CONVERTHDRPROBE				"Convert HDR Probe...";
	IDS_MENU_ABOUT						"About HDR Convert";
	IDS_MENU_THANKS						"Thanks to Ken Turkowski, maker of DeFish";
	IDS_SAVE_ERROR						"Couldn't save image";
	IDS_MBLUR_NAME						"Vector Motion Blur";
	STR_STAT_MOTIONBLUR				"Calculating Vector Motion Blur...";
	IDS_GLOW_NAME2						"Glow (Multiply)";
	IDS_MBLUR_NAME2						"Vector Motion Blur (Multiply)";
	IDS_SSS_NAME              "Subsurface Scattering";
	IDS_OBJECTGI							"Calculating Object GI...";
	IDS_COLORMAPPING					"Color Mapping";
	IDS_AO_NAME								"Ambient Occlusion";
	IDS_CYLINDERLENS					"Cylindrical Lens";
}
