// C4D-DialogResource

DIALOGSTRINGS DLG_PREFS_OPENGL
{
  IDS_BACKIMAGE             "Back Image Mode";
  IDS_BACKIMAGE0            "DrawArray (Slow)";
  IDS_BACKIMAGE1            "Texture (Nearest Pixel)";
  IDS_BACKIMAGE2            "Texture (Interpolate)";
  IDS_CHECK22               "Use Textures";
  IDS_CHECK26               "Antialiased Lines (Slower)";
  IDS_CHECK27               "Smart Window Refresh";
  IDS_CHECK28               "Smart Live Selection";
  IDS_CHECK29b              "Use ARB extension for dual planes";
  IDS_CHECK30               "OpenGL Hardware Lighting";
  IDS_CHECK31               "Use Line Polygons";
  IDS_CHECK32               "Use OGL Points for Handles (Faster if Supported)";
  IDS_COMPILER_CG           "Cg";
  IDS_COMPILER_GLSL         "GLSL";
  IDS_DUALPLANES_ACTIVE     "Active Object Plane";
  IDS_DUALPLANES_HIGHLIGHT  "Highlight Plane";
  IDS_RADIO1                "Nearest";
  IDS_RADIO2                "Linear";
  IDS_ROTATEQUADS           "Rotate Quads";
  IDS_SHAREDLISTS           "Shared Textures";
  IDS_STATIC38              "Texture Interpolation";
  IDS_STATIC39              "Textures";
  IDS_STATIC42              "Extensions";
  IDS_STATIC43              "Refresh";
  IDS_STATIC44              "Enhanced OpenGL";
  IDS_STATIC45              "Maximum Transparency Depth";
  IDS_STATIC46              "Maximum Shadows";
  IDS_STATIC47              "Compiler";
  IDS_STATIC48              "Group";
  IDS_HQOGL                 "Enhanced OpenGL";
  IDS_STATIC49              "Maximum Light Sources";
}
