// C4D Dialog Strings

DIALOGSTRINGS P_NEWBITMAP
{
 TNAME "Name";
 TITLE "New Texture";
 TWIDTH "Width";
 THEIGHT "Height";

 TMODE "Mode";
 TRGB "RGB";
 TGREY "Grayscale";

 TDEPTH "Bits per Channel";
 TDEPTH1 "8 Bit";
 TDEPTH2 "16 Bit";
 TDEPTH3 "32 Bit";

 TMEM "Max. Memory/Layer:";
 TFILL "Color";
 TFILLBG "Background";
 TFILLFG "Foreground";
 TFILLTRANS "Transparent";
 TFILLCOLOR "Color";

 TPIXEL "pixels";
 TINCH "inches";
 TCM "cm";
 TRESOLUTION "Resolution";
 TDPI "pixels/inch (dpi)";
 TDPC "pixels/cm";

 TFROMDISC "From Disc";
 TNEW "New Texture";
}
