STRINGTABLE Owinddeform
{
	Owinddeform "Wind Deform Object";

	WINDDEFORMOBJECT_AMPLITUDE  "Amplitude";
	WINDDEFORMOBJECT_SIZE       "Size";
	WINDDEFORMOBJECT_FREQUENCY	"Frequency";
	WINDDEFORMOBJECT_TURBULENCE "Turbulence";
	WINDDEFORMOBJECT_FX         "fx";
	WINDDEFORMOBJECT_FY				  "fy";
	WINDDEFORMOBJECT_FLAG			  "Flag";
}
