#ifndef _Fvrml2export_H_
#define _Fvrml2export_H_

enum
{
	VRML2EXPORTFILTER_SCALE		 				= 1000,
	VRML2EXPORTFILTER_TEXTURES				= 1001,
		VRML2EXPORTFILTER_TEXTURES_NONE				= 0,
		VRML2EXPORTFILTER_TEXTURES_REFERENCED	= 1,
		VRML2EXPORTFILTER_TEXTURES_INFILE			= 2,
	VRML2EXPORTFILTER_TEXTURESIZE			= 1002,
	VRML2EXPORTFILTER_BACKFACECULLING	= 1003,
	VRML2EXPORTFILTER_FORMAT					= 1004,
	VRML2EXPORTFILTER_SAVEANIMATION		= 1005,
	VRML2EXPORTFILTER_KEYSPERSECOND		= 1006
};

#endif