STRINGTABLE XSLABanj
{
  XSLABanj                                "Backlight Shader";

  SLA_BANJ_COLOR                          "Color";
  SLA_BANJ_ALGORITHM                      "Algorithm";
    SLA_BANJ_ALGORITHM_INTERNAL           "Internal";
    SLA_BANJ_ALGORITHM_OREN_NAYAR         "Oren Nayar";
  SLA_BANJ_ILLIMINATION                   "Illumination";
  SLA_BANJ_ROUGHNESS                      "Roughness";
  SLA_BANJ_SHADOW_INTENSITY               "Shadow Intensity";
  SLA_BANJ_CLIP                           "Clip";
  SLA_BANJ_CONTRAST                       "Contrast";
}