#ifndef _Xbrick_H_
#define _Xbrick_H_

enum
{
	BRICKSHADER_COLOR1	= 1000, // VECTOR
	BRICKSHADER_COLOR2 	= 1001, // VECTOR
	BRICKSHADER_RAMP		= 1002,	// REAL
	BRICKSHADER_JOINT		= 1003	// REAL
};

#endif