#ifndef _Fvrml1export_H_
#define _Fvrml1export_H_

enum
{
	VRML1EXPORTFILTER_SCALE		 				= 1000,
	VRML1EXPORTFILTER_TEXTURES				= 1001,
		VRML1EXPORTFILTER_TEXTURES_NONE				= 0,
		VRML1EXPORTFILTER_TEXTURES_REFERENCED	= 1,
		VRML1EXPORTFILTER_TEXTURES_INFILE			= 2,
	VRML1EXPORTFILTER_TEXTURESIZE			= 1002,
	VRML1EXPORTFILTER_BACKFACECULLING	= 1003,
	VRML1EXPORTFILTER_FORMAT					= 1004
};

#endif