// C4D-DialogResource

DIALOGSTRINGS DLG_PREFS_BODYPAINT
{
  IDS_CHECK   "Checkbox";
  T1          "BodyPaint 3D";
  TB3D        "BodyPaint 3D *.b3d";
  TFORMAT     "Default Texture Format";
  TMB         "MB";
  TPSD        "Photoshop *.psd";
  TSTEPS      "Steps";
  TTIF        "TIFF *.tif";
  TUNDOMEM    "Max. Memory Usage";
  TUNDOSTEPS  "At Least";
  TUNDO       "Undo Buffer for Textures";

	TBRUSH			"Brush";
	
	TSHOWBRUSHMOVE	"Show Brush Shape while Mouse Move";
  TSHOWBRUSHPAINT	"Show Brush Shape while Painting";

	TINTERPOL					"3D View Texture Interpolation";
	TINTERPOLSHADING	"Shading";
	TINTERPOLRAYBRUSH "Raybrush";

	TPROJECTION				"Projection Painting";
	TPPBORDER					"Pixel Border around UV Polygon";
	TUTILE						"Tile U";
	TVTILE						"Tile V";
	TPTHROUGH					"Project On Invisible Parts";
	TSAMESURF					"Border On Same Object";
	TCONTINUEUV				"Continue UVs on Border";
}
