STRINGTABLE Xambientocclusion
{
	Xambientocclusion "Ambient Occlusion Shader";

	AMBIENTOCCLUSIONSHADER_GRADIENT   "Color";
	AMBIENTOCCLUSIONSHADER_MINLENGTH	"Minimum Ray Length";
	AMBIENTOCCLUSIONSHADER_MAXLENGTH	"Maximum Ray Length";
	AMBIENTOCCLUSIONSHADER_DISPERSION	"Dispersion";
	AMBIENTOCCLUSIONSHADER_ACCURACY		"Accuracy";
	AMBIENTOCCLUSIONSHADER_MINSAMPLES	"Minimum Samples";
	AMBIENTOCCLUSIONSHADER_MAXSAMPLES	"Maximum Samples";
	AMBIENTOCCLUSIONSHADER_CONTRAST		"Contrast";
	AMBIENTOCCLUSIONSHADER_ENVIRONMENT "Use Sky Environment";
	AMBIENTOCCLUSIONSHADER_TRANSPARENCY "Evaluate Transparency";
	AMBIENTOCCLUSIONSHADER_SELFTEST "Self Shadowing Only";
}
