STRINGTABLE Tdisplay
{
	Tdisplay "Display Tag";

	DISPLAYTAG_SDISPLAYMODE					"Shading Mode";
		DISPLAYTAG_SDISPLAY_GOURAUD					"Gouraud Shading";
		DISPLAYTAG_SDISPLAY_GOURAUD_WIRE		"Gouraud Shading (Wire)";
		DISPLAYTAG_SDISPLAY_QUICK						"Quick Shading";
		DISPLAYTAG_SDISPLAY_QUICK_WIRE			"Quick Shading (Wire)";
		DISPLAYTAG_SDISPLAY_FLAT						"Constant Shading";
		DISPLAYTAG_SDISPLAY_FLAT_WIRE				"Constant Shading (Wire)";
		DISPLAYTAG_SDISPLAY_HIDDENLINE			"Hidden Line";
		DISPLAYTAG_SDISPLAY_NOSHADING				"Lines";

	DISPLAYTAG_WDISPLAYMODE					"Style";
		DISPLAYTAG_WDISPLAY_WIREFRAME				"Wireframe";
		DISPLAYTAG_WDISPLAY_ISOPARMS				"Isoparms";
		DISPLAYTAG_WDISPLAY_BOX							"Box";
		DISPLAYTAG_WDISPLAY_SKELETON				"Skeleton";

	DISPLAYTAG_BACKFACECULLING				"Backface Culling";
	DISPLAYTAG_TEXTURES								"Textures";
	DISPLAYTAG_LEVELOFDETAIL					"Level of Detail";
	DISPLAYTAG_VISIBILITY							"Visibility";
	DISPLAYTAG_HQ_OGL									"Enh. OpenGL";

	DISPLAYTAG_AFFECT_DISPLAYMODE			"Use Display Mode" "Use";
	DISPLAYTAG_AFFECT_BACKFACECULLING "Use Backface Culling" "Use";
	DISPLAYTAG_AFFECT_TEXTURES				"Use Textures" "Use";
	DISPLAYTAG_AFFECT_LEVELOFDETAIL		"Use Level of Detail" "Use";
	DISPLAYTAG_AFFECT_VISIBILITY			"Use Visiblity" "Use";
	DISPLAYTAG_AFFECT_HQ_OGL					"Use Enh. OpenGL" "Use";
}
