STRINGTABLE GVray
{
	GVray								"Ray Operator";

	GV_RAY_TEST_ONLY "Test Only";
	GV_RAY_GLOBAL "Global Coordinates";

	GV_RAY_INPUT_OBJECT	"Object";
	GV_RAY_INPUT_POINT1 "Ray Point1";
	GV_RAY_INPUT_POINT2 "Ray Point2";

	GV_RAY_OUTPUT "Collision";
	GV_RAY_OUTPUT_HITPOS "Hit Position";
	GV_RAY_OUTPUT_FACE_INDEX "Face Index";
	GV_RAY_OUTPUT_FACE_NORMAL "Face Normal";
	GV_RAY_OUTPUT_PHONG_NORMAL "Phong Normal";
	GV_RAY_OUTPUT_DISTANCE "Distance";
	GV_RAY_OUTPUT_BACKFACE "Is Backface";
}