// C4D-StringResource
// Identifier	Text

STRINGTABLE
{
	IDS_MATERIAL_FOG			"Fog";
	IDS_MATERIAL_TERRAIN	"Terrain";

	IDS_SHADER_BRICK				"Brick";
	IDS_SHADER_CHECKERBOARD	"Checkerboard";
	IDS_SHADER_CLOUD			"Cloud";
	IDS_SHADER_COLORSTRIPES "Color Stripes";
	IDS_SHADER_CYCLONE		"Cyclone";
	IDS_SHADER_EARTH			"Earth";
	IDS_SHADER_FIRE				"Fire";
	IDS_SHADER_FLAME			"Flame";
	IDS_SHADER_GALAXY			"Galaxy";
	IDS_SHADER_GRADIENT		"Gradient";
	IDS_SHADER_MARBLE			"Marble";
	IDS_SHADER_METAL			"Metal";
	IDS_SHADER_NOISE			"Simple Noise";
	IDS_SHADER_RUST				"Rust";
	IDS_SHADER_STAR				"Stars";
	IDS_SHADER_STARFIELD	"Starfield";
	IDS_SHADER_SUNBURST		"Sunburst";
	IDS_SHADER_TURBULENCE "Simple Turbulence";
	IDS_SHADER_PLANET			"Planet";
	IDS_SHADER_VENUS			"Venus";
	IDS_SHADER_WATER			"Water";
	IDS_SHADER_WOOD				"Wood";
	IDS_SHADER_SPECTRAL		"Spectral";
	IDS_SHADER_CHANLUM		"ChanLum";
}
