// C4D Dialog Strings

DIALOGSTRINGS P_PAINT_BRUSHEDITOR
{
	TITLE "Brushes";

	T2  "Type";
	T3  "Store Color";
	T4  "Shape";
	T5  "Circle";
	T6  "Rectangle";
	T7  "Profile";

	T8  "User-defined";
	T9  "Round";
	T10 "Linear";
	T11 "Needle";
	T12 "Nozzle";
	
	TA1 "Size";
	TA2 "Pressure";
	TA3 "Hardness";
	TA4 "Spacing";
	TA5 "Jitter";
	TA6 "Squeeze";
	TA7 "Rotation";
	
	TB1 "Bitmap";
	TB2 "Size";
	TB3 "Pressure";
	TB4 "Spacing";
	TB5 "Jitter";
	TB6 "Rotation";
	
	TL0 "Generic";
	TL1 "Bitmap";
	TPP "...";
	
	TC1 "Filter";
	TC2 "All Layers";
	TC3 "Color Mix";
	
	TN0 "None";
	TN1 "Wet Edges";
	TN2 "Smudge";
	TN3 "Dodge - Shadows";
	TN4 "Dodge - Midtones";
	TN5 "Dodge - Highlights";
	TN6 "Burn - Shadows";
	TN7 "Burn - Midtones";
	TN8 "Burn - Highlights";
	TN9 "Desaturate";
	TN10 "Saturate";
	TSEP "";

	TSHAPE "Type";
	TSETTINGS "Settings";
	TFILTER "Filter";
}
