STRINGTABLE BPlayer
{
	BPlayer													"Base Layer";
	ID_PAINTLAYER_OPACITY						"Opacity";
	ID_PAINTLAYER_SHOW							"Visible";

	ID_PAINTLAYER_BLEND							"Blend Mode";
		LAYER_PASSFOLDER								"Pass Through";
		LAYER_NORMAL										"Normal";
		LAYER_DISSOLVE									"Dissolve";
		LAYER_DIFFERENCE								"Difference";
		LAYER_LIGHTEN										"Lighten";
		LAYER_DARKEN										"Darken";
		LAYER_MULTIPLY									"Multiply";
		LAYER_SCREEN										"Screen";
		LAYER_ADD												"Linear Dodge";
		LAYER_ADD_TRUE									"Add";
		LAYER_EXCLUSION									"Exclusion";
		LAYER_SUB												"Linear Burn";
		LAYER_OVERLAY										"Overlay";
		LAYER_SOFTLIGHT									"Soft Light";
		LAYER_HARDLIGHT									"Hard Light";
		LAYER_COLORDODGE								"Color Dodge";
		LAYER_COLORBURN									"Color Burn";
		LAYER_HARDMIX										"Hard Mix";
		LAYER_PINLIGHT									"Pin Light";
		LAYER_REFLECT										"Reflect";
		LAYER_NEGATION									"Negation";
		LAYER_GLOW											"Glow";
		LAYER_AVERAGE										"Average";
		LAYER_FREEZE										"Freeze";
		LAYER_HEAT											"Heat";
		LAYER_STAMP											"Linear Light (Stamp)";
		LAYER_HUE												"Hue (Under Construction)";
		LAYER_SATURATION								"Saturation (Under Construction)";
		LAYER_COLOR											"Color (Under Construction)";
		LAYER_LUMINANCE									"Luminance";

	ID_PAINTLAYER_TEXTURE_LINK			"Texture Link";
	ID_PAINTLAYER_TEXTURE_NAME			"Texture Name";
}
